


It’s a pretty cool touch and one that permeates the experience overall. Some want more cash, others want particular mercs on the mission with them and others will just tell you no because you already picked someone that they despise. There are messages back and forth about their demands. Things kick off with a computer terminal and a messaging application for contacting a list of mercs for the job at hand. Unfortunately for you, even mercenaries have their standards. Easy enough on paper, right? Just buy up the best of the best and send them to hell.

The player’s job is to find the team and send them out into a brutal death-dealing melting pot. So the president’s family gets together with a corporation and funded a mercenary task force to eradicate the paramilitary problem and find the president. Grand Chien is in some Grand Chien Merde. Not all the action takes place on the battlefieldĬoincidence? Maybe, maybe not, but one thing is for sure. Of course, things turn a shade of brown when a paramilitary group takes over the countryside and the president happens to go missing. It’s a source of great natural resources and is thriving on so many levels. The backdrop behind this turn-based adventure is that the fictional nation of Grand Chien has a good thing going. It’s one of those cases where it’s almost a miracle to actually see it happen, even if there have been several side entries in the meantime. It has brought a particular flavor to the turn-based strategy genre and as such, this third entry comes with a bit of anticipation and baggage.Īfter all, It’s been in development in some form or another for the better part of two decades. The original and its sequel came out a whopping 28 and 24 years ago respectively, with various expansions, remakes, and sidesteps in the years since. Jagged Alliance 3 is the latest entry in a franchise that’s been hibernating for nearly a quarter of a decade. GameWatcher spends some time with these dangerous guns for hire for our PC review. Just a bickering bunch of dangerous babies united by a pile of moolah and the promise of violence. I’ve often thought it would be cool to have a squad-based tactical game where the only reason the group is together is for money and danger.
